Can I update this to Godot 3.1 version and make a mobile version for Android, perhaps upload it to Google Playstore?
A downloadable game for Windows and Linux
Tower defense with mushrooms! Enemies come in waves from their hill to attack your pumpkin, defend it by placing mushroom towers. There are 8 levels to play on.
ESC - Pause
Left Click - Place current tower
Right Click - Stop placing tower / Delete tower below cursor
Middle Click - Hold to move camera
Scroll Wheel - Zoom in and out
Keys 1-5 - Select a tower to place
This game is made in Godot 2.2 alpha
Fabric by Dr.Doomsday
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No, sorry. The art assets are not free to use. I uploaded the source for people to learn from. If you want to create your own tower defense game based on this one you certainly can though. I do plan to revisit this game at some point in the future as well.
./mushromtowers_linux: error while loading shared libraries: libpng12.so.0: cannot open shared object file: No such file or directory
$ ll /usr/lib | grep libpng
libpng16.so -> libpng16.so.16*
libpng16.so.16 -> libpng16.so.16.16.0*
libpng.so -> libpng16.so*
I think you should provide all the shared libraries, then we can use:
posion mushroom op
perfected the last level
was the second level i played
Nice designed game :)
[BUG] Can't Open the Game on Linux
Error message from Terminal:
./mushromtowers_linux: error while loading shared libraries: libssl.so.1.0.0: cannot open shared object file: No such file or directory
My system specs:
OS: Lubuntu 18.04 LTS 64 bit
That is not a bug, you lack a package on your distro.
wow made in Godot Engine :D Congratulations :)
Does the source code require 2.2/3.0 to compile?
I made the game with a 2.2 alpha build, it uses the new astar class, and I think a few other new features in 2.2.
It was a nice little game, but how is it spooky?
- Great art style.
- Could use some kind of interaction during the waves or a way to speed it up.
- Give it a story about a girls in pumpkin/mushroom suits etc.
- Could be spookier.
This is a real master piece <3
I loved the overall design, very simple and smooth. The graphics... man! Congratualtions for doing this!
I found a bug (or not) if we block the entire path, the waves simply don't spawn. Is it possible to fix it by seting the walls to have a health kinda property?