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Hōrō - 放浪

Hōrō - 放浪

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Devlog

  • How the field of view fog is achieved.
    August 25, 2019 by CowThing
    8
    This post is not a beginner tutorial, it is just an explanation about how I achieved the smooth fog effect in the game. To start off the game is grid based. The map is a rectangle of tiles, and these... Continue reading
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