As always you make amazing games, really enjoyed that one, and I'm not a rogueliker myself, but this one catched me. Also, automatically toggling between aim and walk when you press a movement key would be a nice improvement to gameplay(so that we don't need to repress the key to walk).
Love your work man, you should turn on this tip button <3
Great game! it gave me nice play time. if this game had an extra mechanics and maybe missions/goal then I certainly would have spent many hours in it x]
================================================= PS. (some ideas from my head..) "weapon/skills switch" can be contextual instead of "switch movement to skill and back" every time. its very counterintuitive and breaks flow of the game for me.. Instead - Skills can be just switched by any buttons or mouse and "Mouse Over" game map can contextualy understand what to do (especially when player cant shoot and walk at the same time) For example if mouse pointing at neighbor cell - and cell is clear = it will move player - if mouse over cell with enemy - context will be "attack" instead of moving = player will attack with click and Cursor also can switch icon to show available action
For advanced functions: - if mouse over cell far away - but it still clear = Check path is clear or not - and move 1 cell in selected direction - fast mouse click on enemy can use active skill - but if hold mouse for sometime over enemy = it can give UI menu for switch other skills and automatically use it with selection click
The Linux export wasn't working for me. I'm using an unstable alpha build of Godot 3.0 right now. But as soon as 3.0 stable releases I'll clean this game up and exporting should work.
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Really cool game. I'm just curious. Do you earn something on these games? :) Are you making some commercial games also?
Also, I really liked how you use vieport to show 3D model as "sprite"
Thank you, I'm glad you liked it. I don't make anything on the games I've released. But I am working on a game I plan to sell.
Are you making it also in Godot?
Oh! Thank you for adding Source!
i was very interested to look how its made - and now i can do it : ]
Fun game, but it has a random chance of crashing whenever going to the next level on my Win10 Home. It reminded me of Rogue Space Marine.
As always you make amazing games, really enjoyed that one, and I'm not a rogueliker myself, but this one catched me. Also, automatically toggling between aim and walk when you press a movement key would be a nice improvement to gameplay(so that we don't need to repress the key to walk).
Love your work man, you should turn on this tip button <3
Great game! it gave me nice play time.
if this game had an extra mechanics and maybe missions/goal
then I certainly would have spent many hours in it x]
=================================================
PS. (some ideas from my head..)
"weapon/skills switch" can be contextual instead of "switch movement to skill and back" every time.
its very counterintuitive and breaks flow of the game for me..
Instead - Skills can be just switched by any buttons or mouse
and "Mouse Over" game map can contextualy understand what to do
(especially when player cant shoot and walk at the same time)
For example if mouse pointing at neighbor cell - and cell is clear = it will move player
- if mouse over cell with enemy - context will be "attack" instead of moving = player will attack with click
and Cursor also can switch icon to show available action
For advanced functions:
- if mouse over cell far away - but it still clear = Check path is clear or not - and move 1 cell in selected direction
- fast mouse click on enemy can use active skill - but if hold mouse for sometime over enemy = it can give UI menu for switch other skills and automatically use it with selection click
It doesn't work on macOS.
Yes. Noticed that too.
great game man!
Looks amazing! Any plans on exporting for Linux? It's just a click away :^)
The Linux export wasn't working for me. I'm using an unstable alpha build of Godot 3.0 right now. But as soon as 3.0 stable releases I'll clean this game up and exporting should work.
Hoping for a Linux build as well :)
Let me know if you need some help with it, using Godot myself (on Linux)